FANDOM


Line 13: Line 13:
 
Adhesive, crush
 
Adhesive, crush
   
<p style="margin-top:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.</p>
+
Mimics surprise an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.
   
<p style="font-size:1em;margin-top:10px;margin-bottom:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;">Adhesive ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])</p>
+
Adhesive ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])
   
<p style="margin-top:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically [http://www.d20srd.org/srd/conditionSummary.htm#grappling grapples] any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</p>
+
A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically [http://www.d20srd.org/srd/conditionSummary.htm#grappling grapples] any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.
   
<p style="color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 [http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex Reflex save]. A successful DC 16 Strength check is needed to pry it off.</p>
+
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 [http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex Reflex save]. A successful DC 16 Strength check is needed to pry it off.
   
<p style="color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">Strong alcohol dissolves the adhesive, but the mimic still can [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple grapple] normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</p>
+
Strong alcohol dissolves the adhesive, but the mimic still can [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple grapple] normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
   
<p style="color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;"></p>
 
   
<p style="color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">grapple+13</p>
 
   
<p style="font-size:1em;margin-top:10px;margin-bottom:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;">Crush ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])</p>
 
   
<p style="margin-top:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A mimic deals 1d8+4 points of damage with a successful [http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks grapple check].</p>
+
grapple+13
   
<p style="font-size:1em;margin-top:10px;margin-bottom:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;">Mimic Shape ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])</p>
+
Crush ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])
   
<p style="margin-top:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful [http://www.d20srd.org/srd/skills/spot.htm Spot] check opposed by the mimic’s [http://www.d20srd.org/srd/skills/disguise.htm Disguise] check. Of course, by this time it is generally far too late.</p>
+
A mimic deals 1d8+4 points of damage with a successful [http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks grapple check].
   
<p style="font-size:1em;margin-top:10px;margin-bottom:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;">Skills</p>
+
Mimic Shape ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])
   
<p style="margin-top:0px;color:rgb(0,0,0);font-family:"TrebuchetMS",Verdana,sans-serif;font-size:14.4px;font-weight:normal;">A mimic has a +8 racial bonus on [http://www.d20srd.org/srd/skills/disguise.htm Disguise] checks.</p>
+
A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful [http://www.d20srd.org/srd/skills/spot.htm Spot] check opposed by the mimic’s [http://www.d20srd.org/srd/skills/disguise.htm Disguise] check. Of course, by this time it is generally far too late.
  +
  +
Skills
  +
  +
A mimic has a +8 racial bonus on [http://www.d20srd.org/srd/skills/disguise.htm Disguise] checks.
   
   

Revision as of 17:44, April 2, 2017

- Adhesive Mimic - Slain by Balon

CR4 The Adhesive Mimic - Large Aberration7 HP52 Initiative+1 Speed10(2) AC15(T10,FF15) 2 bites+9(d8+4) SQ Darkvision, Acid Immunity, reach10, mimic shape Abilities19,12,17,10,13,10 Perception+8


Souls 800

REWARDS!?


Adhesive, crush

Mimics surprise an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex)

A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.



grapple+13

Crush (Ex)

A mimic deals 1d8+4 points of damage with a successful grapple check.

Mimic Shape (Ex)

A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills

A mimic has a +8 racial bonus on Disguise checks.


Slain by Balon

Community content is available under CC-BY-SA unless otherwise noted.